This job is no longer available
This job expired on 24/09/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores for our upcoming titles. Working remotely, you will define the sonic identity of our games, crafting thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high-quality musical scores, from ambient tracks to combat and cinematic themes.
- Develop interactive, adaptive music layers that respond to player actions and changing gameplay.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Integrate musical assets into game engines and audio middleware (e.g., Wwise, FMOD) ensuring seamless loops and transitions.
- Iterate rapidly on musical ideas based on feedback and playtesting.
- Manage and deliver organized audio files according to technical specifications.
Required profile
- 3–5 years of experience composing music for video games with a strong, diverse portfolio.
- Fully equipped professional home studio capable of studio-standard deliverables.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Expert-level proficiency with DAWs such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music in Unity or Unreal Engine.
- Knowledge of audio middleware like Wwise or FMOD.
- Strong understanding of music theory, orchestration, arrangement, and high-quality virtual instrument libraries.
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Odixcity Consulting